Look, ranting-raving-forum-type-peoples. You aren't entitled to amazing, god-like items on your timetable. The beauty of the Diablo series is waiting for that drop (usually gold colored to represent a unique and now legendary item) after a hard fight, or just slugging a random barrel or opening a chest. To think that if you do X runs in Y amount of hours will net you the desired item is foolish. If such was the case, all those Lotto players would be winning more often. Now I'm not going to argue about the quality and type of item drops (that's another post) as there are legitimate concerns. What I want to point out is that I find the current crop of video gamers to be very ADD. They've become accustomed to playing an Xbox or PS3 game for 60+hours, solve it and then move onto the next game release. Those console games can cost $70+ and be solved quickly and yet the current crop of Diablo players feel that after 5 weeks, the game isn't fulfilling and it owes them. Sorry guys/gals. Diablo 2 didn't become the Diablo 2 until the Lord of Destruction expansion came out. It tidied up D2, expanded on the items, added 2 new characters, a new act and more items. Be patient. Like many, I don't agree with several of the D3 design decisions such as no public game lobby, elite items are underwhelming, and lack of low-level and mid-level sets (green items), and bugs that could have been discovered in beta. However, I'm confident D3 will be tweaked further. It might take months or even another expansion - come on, like the level 60 cap wasn't a give away to their plan to release more D3 content. I'll be patient. I'll methodically smash my way through Normal, than Nightmare and then into Hell and Inferno. I paid my $60. Blizzard doesn't owe me anything beyond keeping the D3 servers up. If I find D3 boring, I'll leave. Peace.
Monday, June 25, 2012
Diablo 3: Entitlement
Look, ranting-raving-forum-type-peoples. You aren't entitled to amazing, god-like items on your timetable. The beauty of the Diablo series is waiting for that drop (usually gold colored to represent a unique and now legendary item) after a hard fight, or just slugging a random barrel or opening a chest. To think that if you do X runs in Y amount of hours will net you the desired item is foolish. If such was the case, all those Lotto players would be winning more often. Now I'm not going to argue about the quality and type of item drops (that's another post) as there are legitimate concerns. What I want to point out is that I find the current crop of video gamers to be very ADD. They've become accustomed to playing an Xbox or PS3 game for 60+hours, solve it and then move onto the next game release. Those console games can cost $70+ and be solved quickly and yet the current crop of Diablo players feel that after 5 weeks, the game isn't fulfilling and it owes them. Sorry guys/gals. Diablo 2 didn't become the Diablo 2 until the Lord of Destruction expansion came out. It tidied up D2, expanded on the items, added 2 new characters, a new act and more items. Be patient. Like many, I don't agree with several of the D3 design decisions such as no public game lobby, elite items are underwhelming, and lack of low-level and mid-level sets (green items), and bugs that could have been discovered in beta. However, I'm confident D3 will be tweaked further. It might take months or even another expansion - come on, like the level 60 cap wasn't a give away to their plan to release more D3 content. I'll be patient. I'll methodically smash my way through Normal, than Nightmare and then into Hell and Inferno. I paid my $60. Blizzard doesn't owe me anything beyond keeping the D3 servers up. If I find D3 boring, I'll leave. Peace.
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